Some ideas thrown out there online are so wrong they're not even funny bad.
1. Hitting a villager, complaining to Isabelle and fencing them in makes a villager want to leave
Absolutely false and a waste of time. Firstly, hitting a villager only makes them upset, and they get mad. Under no circumstances is it even funny - and if you find it funny, I suspect there are other games out there that suit you better... like GTA.
Complaining to Isabelle about a villager's way of speech or about the way they dress was always something strange in my mind. When I first started out I had no idea what it was even for, and I complained about Octavian about the way he talked because he was quite rude ("Don't go knocking my stuff over" - excuse you!). I then later only realised that it was because some players might have a second resident on the island who may have taught villagers a catchphrase - inappropriate or not - that the main player may not have wanted. Complaining about attire is only useful for removing custom designs (best when you have never gifted the villager clothing), and will only temporarily reset in-game outfits (like that horrible lacy red tank that Beau kept wearing as it was a gift from Raymond to make up for some silly argument - I never delivered any presents after that).
Last but not least, villagers actually have some kind of funny superhuman tele-transporting powers... so even if you fence them in an area, such as their home, they will spawn elsewhere on their island. So it doesn't matter. Save your time. Let them roam. They did nothing wrong so please don't keep them a prisoner in their home.
2. Isabelle's daily announcement about having good luck means it's good to bury 99K bells in a glowing hole
A lot of players have actually mentioned and tested out this theory... it's only Isabelle's luck. And it's not guaranteed. Sometimes it works... sometimes it doesn't. For me, the only fail proof way to get a good amount of bells is by selling turnips. I'd just save the money trees for decorations, and I only bury 10K to get a guaranteed 30K growing on the tree.
3. Wearing a certain set of clothes will make your chances of encountering a certain villager easier
This is really the luck of the draw. I think this method works in a limited way (for instance, I wore a chick backpack and looked like a kid and got Molly the duck... and when I wore blue I would encounter blue villagers... and red I got Ketchup...) but in the end it doesn't really mean anything.
If anything though, I think wearing a custom design does help scramble the data a bit and I significantly get almost zero repeats when wearing a custom design. But I think you're better off just resetting your cache and restarting the game if you are getting lots of repeats. I still don't have any recommendations on what to wear though, because what you wear = what you encounter is still largely unproven.
Or maybe I shouldn't really say it's a myth, and would classify it more as superstition instead, if that sounds better.
4. Cataloguing gold tools means you won't get them
So there was a time if you catalogued goods from the mermaid set and Pascal would not give you the DIY for them - pretty sure that was patched, but I've read so many stories about best friends unfriending each other because they believed that by cataloguing (in other words, "owned/ had in your pocket at one stage") a golden watering can, they would tick off the Nook Mile Achievement and say bye bye to ever having the golden can recipe. Huh?
Yeah, even that sounds farfetched. No, you will eventually get the golden tools, and cataloguing them doesn't make it easier or harder or affect your progress at all. You just unlocked the Nook Mile Achievement sooner, and that's it. So relax, if you win a set of golden tools or a friend lends you a golden tool to use, it won't affect anything.
5. You can control turnip prices, somehow
I think this is a really big myth because a lot of players seem to ask the question "what am I doing wrong because the Nook brothers are never offering high selling prices for turnips?"
The answer is nothing.
No feng shui, nothing will affect your turnip prices - it's all to do with luck. However I have noticed that usually you do end up with a high price (by this I mean over 500) usually when you have not purchased turnips - but this is again, the luck of the draw.
The game was intended so that you make lots of friends, or visit other people's islands to sell your turnips. The game never intended so that you buy turnips and sell them on your own island (that's a gamble). Selling your turnips elsewhere each week at a decent price is guaranteed if you put the time and effort into it.
And on a related note about myths and turnips in regards to time travel, you can only travel forwards (but not past a Sunday), and never ever backwards - if you ask me, I wouldn't time travel at all, because the game, again, is all about chance - so nothing is definite in this respect.
What other myths have you heard in regards to Animal Crossing: New Horizons? Let me know in the comments below, but these are just 5 I keep coming across.
Yours,
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